What to expect from Absolver.
He became very interested in the project, largely because the release was already at the end of the month, and the game raised a lot of questions from me. And finding answers to them, I decided to share information that someone can also find interesting. Its main source was the words of the developer from streams on the publisher’s channel. Perhaps something will change, but something was simply understood wrong.
This is not MMO. The game has https://luckicasino.net/ the opportunity to unite in groups of up to 3 people, and this is the maximum number of players in one area. A small open world is represented by 12 zones of a similar size: the ruins of the city, forests, destroyed villages, swamps, etc.p. Are in the zones Bonfires Altars who can pump the level using experience points for RPG characteristics standard for RPG (STR, DEX, VIT, END, Will). Also, altars can arrange duels and fights 3 to 3, moving into the arena reserved for this. Players are selected in level and winger. The late stage of the game is a high -level PVP, which will not be represented on the release, for example: there will be no ranking system. There are many updates of adding content to the game, and at the moment, attention was focused on central mechanics.
The game begins with the creation of the character, to whom you can choose: gender, hairstyle, hair and skin color; And there may be several. And also choose one of their three initial combat styles. They give a special opportunity, such as parishing, evasion, or absorption of a blow, not taking into account the block available to everyone and the rebound. The game also has the Fints that cancel the attack, but there are no grips. In addition, styles give access to movements, all of which 180. Each movement has its own indicators of strength, speed, range, and can have a special property, like a breakdown. Movements are combined in a sequence of up to 3 and 1 alternative, and each sequence begins in one of 4 racks. The main lesson in Absolver is built on this, where, in battles, players study the movements unknown to them, and create their own sequences of strokes. Other players who act as mentors can teach movements and even styles. Mentors create their own schools, combining the movements they available, and give access to them to students while they are true to this school. Communication between the players met is conducted using gestures (Souls-Like), on the spot you can arrange a duel or cooperate.
Among other things, there are two categories of weapons – swords and combat gloves. The swords include blades of various shapes, such as katana and rapiers, in total it is planned to be 60 for each category. The weapon changes the sequence, and has other movements; causes more damage, but can be knocked out of the hands and selected by the opponent. It is called up with the help of fragments that accumulate during the fight. Shards can also be spent on abilities that carry an auxiliary character, like repulsive.
In the world of the game you can find, or knock out of enemies, equipment. It does not have a strong influence on the gameplay, and serves more for customization. Equipment has weight indicators, protection against stupid and cutting blows, and 9 slots are allocated for it.
The game can be offline. It will have a simple story (simple as in jorney), The goal is to become a liberator (absolver), with several cat-scenes, not hostile NPCs, and several bosses. But all opponents are humanoid. Passage will take up to 7 hours or less.
The game includes Full Damage Frendly Fire. Xbox version is expected by the end of the year. The game can be launched in 4K, but specially for it, a month ago, it was not optimized. It is possible that there will be 60FPS on the console, but it still costs to wait 30.
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